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#11
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Completed the work on the brass material.
![]() Next - detailing the primary light. That should make the hide richer and I might adjust the color levels of the brass metal to further bring down the saturation levels.
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#12
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Did the rendering of the light and shadows on the hide.
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#13
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Completed!
![]() deviantART entry:
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Last edited by Vyoma; May 26th, 2008 at 01:35 AM. |
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#14
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Very nice!
It worked out pretty well!!! |
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#15
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Thanks Sordelka!
![]() Here is a sneak peek of the next character. (Sneak peek because it is yet to be published at KalaaLog.com )I started working on the second character - Slice Concepts: ![]() Loose Lineart:
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#16
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Tightening the lineart:
![]() Lineart cleaned and rough shading. ![]() I will be scaling it up to 300 DPI and work on details next.
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#17
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Even though I would be painting directly over the sketch layer, I wanted to have the reference shapes so that I could adjust color levels later if needed. Hence, I spent some effort to create the flats.
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#18
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I moved from GIMP to Photoshop because I find their selection tools to be comfortable.
![]() I have even shown the layer organization for those who are curious. The painting though is done as usual. I am using a soft edged brush with pen pressure turned on.
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#19
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Ok - here goes some more painting.
![]()
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#20
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You've got quite the amount of work to do. :P
I can see why you might switch to Photoshop over GIMP. Once you use Photoshop, you see that GIMP lacks some things that may make the difference in general. I've found it happens a lot, but you'll get use to using the two programs just the same.
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"The most merciful thing in the world, I think, Is the inability of the human mind to correlate all it's contents." -H.P. Lovecraft, "The Call of Cthulhu" |
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