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  #11  
Old May 25th, 2008, 04:44 PM
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Vyoma Vyoma is offline
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Completed the work on the brass material.



Next - detailing the primary light. That should make the hide richer and I might adjust the color levels of the brass metal to further bring down the saturation levels.
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  #12  
Old May 26th, 2008, 12:38 AM
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Did the rendering of the light and shadows on the hide.

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  #13  
Old May 26th, 2008, 01:13 AM
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Completed!



deviantART entry:


Last edited by Vyoma; May 26th, 2008 at 01:35 AM.
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  #14  
Old May 26th, 2008, 06:10 AM
Sordelka Sordelka is offline
 
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Very nice!
It worked out pretty well!!!
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  #15  
Old May 31st, 2008, 10:52 PM
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Thanks Sordelka!

Here is a sneak peek of the next character. (Sneak peek because it is yet to be published at KalaaLog.com )

I started working on the second character - Slice

Concepts:


Loose Lineart:
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  #16  
Old May 31st, 2008, 10:52 PM
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Tightening the lineart:


Lineart cleaned and rough shading.


I will be scaling it up to 300 DPI and work on details next.
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  #17  
Old June 1st, 2008, 08:27 AM
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Even though I would be painting directly over the sketch layer, I wanted to have the reference shapes so that I could adjust color levels later if needed. Hence, I spent some effort to create the flats.

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  #18  
Old June 1st, 2008, 11:58 AM
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I moved from GIMP to Photoshop because I find their selection tools to be comfortable.



I have even shown the layer organization for those who are curious. The painting though is done as usual. I am using a soft edged brush with pen pressure turned on.
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  #19  
Old June 1st, 2008, 02:10 PM
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Ok - here goes some more painting.

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  #20  
Old June 1st, 2008, 07:54 PM
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You've got quite the amount of work to do. :P

I can see why you might switch to Photoshop over GIMP. Once you use Photoshop, you see that GIMP lacks some things that may make the difference in general. I've found it happens a lot, but you'll get use to using the two programs just the same.
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