View Full Version : Demon Trio
Vyoma
May 24th, 2008, 04:27 PM
Just been brainstorming, and finally came up with some concept thumbnail silhouettes:
http://img171.imageshack.us/img171/8052/thumbnailfj8.png
Another one of my 'demon' project. Muhahaha!
:p
Vyoma
May 24th, 2008, 04:44 PM
Blocking out and conceptualizing more.
The first of the trio - Slug
http://img60.imageshack.us/img60/2532/slug00copygk5.png
Vyoma
May 24th, 2008, 05:12 PM
Giving more definition.
Also added the weapon.
http://img352.imageshack.us/img352/9223/slug01df6.png
Dreleen
May 24th, 2008, 05:26 PM
Ooo interesting!
You forgot to add dun dun DUUNNN sound effect to your first post lol!
Vyoma
May 24th, 2008, 05:33 PM
Ooo interesting!
You forgot to add dun dun DUUNNN sound effect to your first post lol!
Thanks! :p
Did a bit of rendering on the face.
http://img378.imageshack.us/img378/4129/slug02md6.png
This is just rendering of the general shape. I have not yet put in the effect of the primary light yet.
gusak
May 24th, 2008, 08:59 PM
looking good
Vyoma
May 24th, 2008, 09:44 PM
Thank you gusak. :)
Finished detailing the volumes of his body:
http://img264.imageshack.us/img264/5741/slug03sk3.png
Next, the metal stuff.
Vyoma
May 25th, 2008, 12:38 AM
I started working on the metal pieces.
http://img294.imageshack.us/img294/5056/slug04rp6.png
Now, I am having a bit of problem in terms of how I approach painting the brass texture. (The metal parts are intended to be brass).
I could wuss out of it and make it some other metal, but I think I should push myself a bit. ;)
So, here is some brass texture study:
http://img256.imageshack.us/img256/6686/slug04ben2.png
Any suggestions, pointers, critique at this point is welcome.
Vyoma
May 25th, 2008, 03:39 PM
Clean up on Slug:
http://img79.imageshack.us/img79/1097/slug05qi5.png
And then, I am trying to apply the brass study I did earlier on this shoulder armor:
http://img141.imageshack.us/img141/707/slug06uh8.png
It is a bit saturated than the body - I will be reducing the levels a bit later when I apply highlights and render the skin/hide.
Vyoma
May 25th, 2008, 04:04 PM
His left side armor and top part of flail:
http://img294.imageshack.us/img294/9646/slug07os2.png
Vyoma
May 25th, 2008, 04:44 PM
Completed the work on the brass material.
http://img529.imageshack.us/img529/9233/slug08ha6.png
Next - detailing the primary light. That should make the hide richer and I might adjust the color levels of the brass metal to further bring down the saturation levels.
Vyoma
May 26th, 2008, 12:38 AM
Did the rendering of the light and shadows on the hide.
http://img359.imageshack.us/img359/107/slug09pn5.png
Vyoma
May 26th, 2008, 01:13 AM
Completed!
http://img365.imageshack.us/img365/6741/slug10wu1.png
deviantART entry:
86750711
Sordelka
May 26th, 2008, 06:10 AM
Very nice!
It worked out pretty well!!!
Vyoma
May 31st, 2008, 10:52 PM
Thanks Sordelka! :)
Here is a sneak peek of the next character. (Sneak peek because it is yet to be published at KalaaLog.com :p )
I started working on the second character - Slice
Concepts:
http://img92.imageshack.us/img92/8969/demontrioslice00conceptgb2.png
Loose Lineart:
http://img142.imageshack.us/img142/9391/demontrioslice01roughliqs3.png
Vyoma
May 31st, 2008, 10:52 PM
Tightening the lineart:
http://img105.imageshack.us/img105/1958/demontrioslice02lineartvo9.png
Lineart cleaned and rough shading.
http://img48.imageshack.us/img48/1167/demontrioslice03lineartmr4.png
I will be scaling it up to 300 DPI and work on details next. :)
Vyoma
June 1st, 2008, 08:27 AM
Even though I would be painting directly over the sketch layer, I wanted to have the reference shapes so that I could adjust color levels later if needed. Hence, I spent some effort to create the flats.
http://img228.imageshack.us/img228/566/slice05hg2.png
Vyoma
June 1st, 2008, 11:58 AM
I moved from GIMP to Photoshop because I find their selection tools to be comfortable.
http://img508.imageshack.us/img508/9651/slice06qg4.png
I have even shown the layer organization for those who are curious. The painting though is done as usual. I am using a soft edged brush with pen pressure turned on.
Vyoma
June 1st, 2008, 02:10 PM
Ok - here goes some more painting. :)
http://img230.imageshack.us/img230/8550/slice07dm3.png
Steve
June 1st, 2008, 07:54 PM
You've got quite the amount of work to do. :P
I can see why you might switch to Photoshop over GIMP. Once you use Photoshop, you see that GIMP lacks some things that may make the difference in general. I've found it happens a lot, but you'll get use to using the two programs just the same.
Vyoma
June 1st, 2008, 08:20 PM
Yup - lots of work to do! :)
With respect to why I switched to Photoshop for this particular one, was the Polygon Lasso Tool http://img504.imageshack.us/img504/5407/polygonlassotoolsg2.png.
Do we have something like this in GIMP? We have the freehand lasso tool in GIMP, but I could not find that one. :)
Sordelka
June 1st, 2008, 09:01 PM
I also got photoshop CS2 to work on Ubuntu, so now I practice on both of them (GIMP and Photo). Still, for personal use, I think GIMP is enough...
By the way, crazy demon coming up there!
Vyoma
June 1st, 2008, 09:16 PM
Thanks - Sunday ends here, so I am not sure I can work more on this until next weekend. Seems like there is a huge chunk of work cut out for me at my day job. :|
By the way, are you using WINE or something to get Photoshop to run on Ubuntu? I would love to spend most of my time on the Ubuntu half of my dual boot. :P
Sordelka
June 2nd, 2008, 09:26 AM
Thanks - Sunday ends here, so I am not sure I can work more on this until next weekend. Seems like there is a huge chunk of work cut out for me at my day job. :|
By the way, are you using WINE or something to get Photoshop to run on Ubuntu? I would love to spend most of my time on the Ubuntu half of my dual boot. :P
I use WINE. They fixed the pressure sensitivity with alternatekeyboard devices (the way to get wacom to work there). So, CS2 now is officially fully functional on WINE in Ubuntu =)))
Steve
June 2nd, 2008, 02:37 PM
Still, for personal use, I think GIMP is enough...
Same here. I develop games and sprites in Python with the Pygame module, and I find myself using GIMP more than Photoshop because of it's simplicity.
Also:
Do we have something like this in GIMP? We have the freehand lasso tool in GIMP, but I could not find that one.
The only thing I think is close to the Polygon Lasso is Scissors tool. However, what I haven't seen in Photoshop also, is Color Selection tool. That's something tricked out! :)
Vyoma
June 2nd, 2008, 05:56 PM
Isn't Scissors Tool the one that 'intelligently' grabs on to outlines or sharp areas? I found that quite annoying in fact to create the flats.
Did some short experimenting with the GIMP path tools. Seems like the results are achievable. :)
Guess I will make a short video tutorial explaining the approach.
Steve
June 2nd, 2008, 07:25 PM
I don't actually know how Scissors tool functions, or if there's even a way to increase/decrease the amount of tolerance it makes to select the shapes, but I just know it's the closest to open polygon selection tool.
Paths are also an optional way to go, because sometimes Selection just doesn't cut it. ;)
Vyoma
June 2nd, 2008, 11:14 PM
Yup - that Scissors tool does drive one nuts. :P Paths on the other hand, as I experimented with it a little - just rock! :)
Back in Photoshop, completed the initial rendering of his skin tone:
http://img147.imageshack.us/img147/4192/slice08ct1.png
gusak
June 5th, 2008, 07:28 PM
loving the way this thing is coming out.
Vyoma
June 5th, 2008, 10:32 PM
Thanks gusak!
Ok - I completed the basic painting.
http://img59.imageshack.us/img59/7247/slice09ty8.png
You will notice all the hard edges where I used the flats to make a selection and paint with in it quite quickly. Now, I will be going in and making them softer edges. Where appropriate, I will be trying to make it look more blended.
After that, I would be giving a strong yellow-white lighting from the top right.
Dreleen
June 6th, 2008, 07:09 PM
Of all the details I love the lower eye lids lol. Nice expression on the face too!
Vyoma
June 7th, 2008, 11:55 PM
Some softening of edges:
http://img403.imageshack.us/img403/5535/slice10ct0.png
Adding highlights and shadows:
http://img403.imageshack.us/img403/387/slice12yu7.png
Layer setup for those curious:
http://img209.imageshack.us/img209/7670/slice12bsk3.png
Poster at deviantART (http://vyoma.deviantart.com/art/Demon-Trio-Slice-88017126):
88017126
Sordelka
June 9th, 2008, 09:19 AM
Hey, nice going! :cool:
Vyoma
June 18th, 2008, 10:04 PM
Started work on the third demon - Screech
The original thumbnail stretched and skewed:
http://img174.imageshack.us/img174/4526/screech00cp4.png
Concepts:
http://img174.imageshack.us/img174/6362/screech01bb5.png
Refining:
http://img174.imageshack.us/img174/6362/screech01bb5.png
Vyoma
June 18th, 2008, 10:05 PM
http://img207.imageshack.us/img207/2343/screech03bigmr4.png
I am still working in GIMP 2.4 up until this time.
Vyoma
June 22nd, 2008, 06:09 PM
Did a block out under painting.
http://img131.imageshack.us/img131/5778/screech04aji3.png
The initial block outs I put here are actually the complementaries of the target or true colors of the different parts.
http://img292.imageshack.us/img292/1516/screech04bce3.png
Oh - one more thing - this time I was able to do the flats in GIMP itself using the path tools (http://cgpainting.com/showthread.php?t=391).
Vyoma
June 22nd, 2008, 06:32 PM
Some painting on a separate layer:
http://img357.imageshack.us/img357/9520/screech05ajo3.png
Layer setup:
http://img524.imageshack.us/img524/5984/screech05boj8.png
Vyoma
June 22nd, 2008, 06:34 PM
Combined the different layer after some adjustment:
http://img515.imageshack.us/img515/156/screech06bjd7.png
Looks something like this:
http://img515.imageshack.us/img515/3126/screech06px2.png
Vyoma
June 28th, 2008, 02:33 PM
Refining the painting:
http://img72.imageshack.us/img72/9153/screech07sd8.png
Worked on the pants, torso and beak.
Vyoma
June 28th, 2008, 02:55 PM
Same treatment for the wings:
http://img440.imageshack.us/img440/7276/screech08aoq5.png
http://img167.imageshack.us/img167/783/screech08bhm7.png
Vyoma
June 28th, 2008, 04:05 PM
Started adding details to the wings on a new layer:
http://img244.imageshack.us/img244/328/screech09vz3.png
Vyoma
June 28th, 2008, 11:57 PM
Flipped and worked on the left side since it was easier for the flow of brush strokes.
http://img56.imageshack.us/img56/5550/screech10ew1.png
Flipped back and completed work on the head:
http://img529.imageshack.us/img529/687/screech11kd7.png
Vyoma
June 29th, 2008, 12:06 AM
Completed the detailing:
http://img180.imageshack.us/img180/6908/screech12ds8.png
Added a shadow layer to pop out the head a bit:
http://img206.imageshack.us/img206/3631/screech13fg0.png
Here is the layer setup for those interested.
http://img78.imageshack.us/img78/1026/screech13bud0.png
I call it done. :) Will be moving it to Photoshop to get it in the same format as the other two.
Vyoma
June 29th, 2008, 12:42 AM
90105831
All done. :)
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